Set Trap

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Set Trap
  • Fast
  • Melee Skill
  • Induction: 1s
  • Resistance: Physical
  • Places a trap to root the enemy.

    Trap remains in place for 60 seconds after being placed.
  • Duration: 1m
    ... (Main-hand) Damage
    30s Root
    50% break chance on damage
  • Cost: [135 at Level 150] Power
  • Adds 3 to Focus
  • Cooldown: 45s

General Information

Class: Hunter

Level: 3

This skill is replaced by  Triple Trap (requires set bonus  Triple Trap).

Effects

Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemy to enter the trap is dealt damage and is applied  Rooted for 30 seconds. This effect has a 50% chance to be broken on damage.

Trait Interactions

  • The trait  Emergency Preparations in the Trapper of Foes trait tree makes it so that when the Hunter evades an incoming enemy attack, a Trap of the same effect of this skill is placed in front of you. This effect can occur once every 8 seconds.
  • The trait  Combat Traps in the Trapper of Foes trait tree reduces the cooldown of this skill by up to 15 seconds and increases the damage by up to 50%.
  • The trait  Advanced Placement in the Trapper of Foes trait tree makes this skill ground-targeted at a range of 10m. Further ranks increase the range by up to 10m.
  • Specializing in the Trapper of Foes trait tree removes the Induction of this skill and makes it able to be used while moving.
  • The trait  Complex Mechanisms in the Trapper of Foes trait tree increases the resistance penetration of this skill by up to 10%.
  • The set bonus  Triple Trap in the Trapper of Foes trait tree replaces this skill with  Triple Trap.

Tracery Interactions

  • Trap Damage increases the damage of this skill by up to 38.5%.